Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Game is updated to latest version. Using a graphics pack to get p resolution and shadows, almost no negative impact so well advised. Will drop to FPS in combat and in towns. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed since 1.
Stable fps with frequent every 30 seconds lags. Game version is v1. Affinity to physical cores only and VSync don't seem to affect the Performance. EDIT: very smooth experience with precompiled shaders. However, the gallery pictures don't display correctly probably not caused by shaders.
Framerate moves between fps outside with GPUFenceskip but usually stays close to Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld.
The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain.
I sometimes crash, mostly after fast travels, but also some random crashes. Playing withouth speedhack, p no anti-aliasing texture pack. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. Depending on which resolution I was playing there is more or less freezes. I'm getting a much more stable 30fps in the overworld compared to 1. Rumble features now work on XBOX controller. Experienced no crashes in this version.
Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. Playing with p Graphics Pack. Keep playing the game and you will notice this will dissipate and eventually will be smooth new actions, enemies, areas, etc will cause this to occur.
SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far. Playing with 4K Texture Pack. No big lags due to 8Gb Shaderpack. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.
Game at least at this stage is playable. No glitches, no strange behaviour. As the shader cache built up constant second game freezes became more prominent, to the point it could happen every seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.
One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well.
The game was never at full speed and usually in the 8 fps range. CEMU did stop working sometimes, I believe because the system was simply overloaded. In overworld it's mostly stable at around fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. Running on nVidia drivers In Overworld, my fps is hovering around , in shrines and dungeons it was quite smoother with fps around Sometimes, the lighting reflections all glitches big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest.
It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.
FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river. In the overworld the fps is mostly around In kakariko village, I've seen dips to around In shrines the fps is stable Stuttering occurs, just because of the game update which resulted in new cache compiling.
Game is playable, enjoyable. Game is smooth playable, and makes Fun, so enjoy it :. Graphic pack 30fps lock disable because it make some freeze seconds freeze. GPU buffer cache accuracy : Low.
CPU mode: Dual-core recompiler. Whole game is 30FPS no drops no stutters, perfect experience. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience. GPU buffer cache accuracy: Medium. Graphic packs: p. CPU mode: Triple-core. CPU mode: All-core. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.
Arrows bouncing off Calamity Eyes. Upscale Filter : Bilinear. Fullscreen Scaling : Keep Aspect Ratio. Game Notes : Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. After you are about feet away from an npc, their animation will start to get choppy and slow an issue with high-texture packs , to fix this; enable Full sync at GX2DrawDone. Certain cut-scenes might trigger a softlock!
Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash. Certain Shrined Monks have graphical issues red spots, white flickering textures. Using Cemuhook 0. Nvidia Driver Version Fullscreen Scaling: Keep Aspect Ratio. It is likely the tester did not know this when trying to play the game. AMD Driver Version is ShaderCache Version dcac Nvidia driver Stutters during new animations, but after that they work fine.
There is a glitch with the orange pillars that won't allow progression through certain shrines. I Use mored settings with internal reso. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps.
Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS 1. May require a few tweaks for it to work at full speed, especially by enabling triple core recompiler. Dualshock 4 recommended for gyro features, Full sync at GX2DrawDone enabled for the camera rune to work properly. Full HD p resolution.
Following Graphic packs where used: p Resolution. Played and finished the game without any bugs, graphical glitches or crashes. Newer Testing 1. Testing 1. Cemu version -- 1. Essentially all possible issues are discussed on this page above the test section. Bugs -- There are essentially no native bugs. Cemuhook Version -- 0. Bugs -- I don't experience any noticeable bugs at all.
Hidden category: Game pages with misformatted series. Nintendo EPD. The Legend of Zelda. Release date s. WW March 3, Input methods. GamePad , Pro Controller. Jump distance while climbing is increased if FPS is over Issues that don't affect much Gameplay Collision detection appears to partly rely on a certain timestep. Vulkan-specific Issues Unrecoverable error in Vulkan renderer Msg: failed to submit command buffer. You can check the game version and the DLC version on the title screen.
FPS hovers between Game Crash at title screen. The game loads and works fine, but when you try to get into the actual game that is, create a game or load a game the emulation continues but you can't press anything. The same goes for all builds of Cemu. The game has an overall low fps and lags pretty heavily when you kill an enemy. Game loads fine and is indeed playable but that's just it.
The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Using RamDisk and hook for h Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects e.
All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC. Perfect 30 fps in a lot of areas. Setting the game FPS limit to 5, and running cheat engine with a 4. Prevents the speed up and slow down rubber banding. Requires just about every trick you can find use those config settings above!
Everything works properly. It is playable during the not-too-dynamic periods. Constant in the overworld with in towns.
FPS is around in the starting room, once outside it drops to around FPS is around Seems to be pretty stable except when encountering new shaders. Constant in the overworld with Drops as low as 5 fps based on activity. Machine is an Alienware Aurora R6. FPS: outdoors, indoors. Perfectly playable, can play for hours on a stable constant 30 FPS Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed Have the odd crash here and there, but few and far between.
Usually runs at 15 FPS. Using a speed hack to have the game running decently. FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to fps then goes back up to Very playable. Very playable with only minor crashes every once in awhile.
AMD FX 4. Runs well in open areas, non combat FPS. I only played the first few minutes on the plateau. Crashes within 1 minute of playing, with 1. Game is playable, running the game on 30 fps in open areas, and in towns.
Game is playable, with fenceskip enabled. If you are on Vulkan API you will still experience stuttering because it builds a seperate "Pipeline" cache for each and every device. The gpu drivers of the pc you transferred to are out of date.
The supported files include: wud; wux; iso; wad; rpx Follow our dumping guide to dump and install the latest BOTW update to Cemu, make sure the game is updated on your console before doing so.
Your BotW dump is partially corrupted. Run it and go to options and input and set up your controller. Right click CEMU and disable full screen optimization. Posted in Uncategorized. The gpu drivers of the pc you transferred to are corrupt. Before we start, you need to download these files and place them in one place. Download BotW 1. It's normal to experience stutters when you're reusing your old shader cache from openGL when using Vulkan. Google how to download shader caches and put the downloaded shader cache in your transferable folder.
Added shader cache reduces stutter after repeated sessions. My best guesses are as follows. You download the CEMU public release sometime on 1. To explain further, the way Cemu and other most recent emulators work is by building cache. Comes with sample zip containing a graphic pack that modifies BotW aspect ratio, but cheats can be done this way too. And when i tried to change the "loading game profile" from C to C when I relaunch the game and and wait for the complete loading and open up the log.
We recommend you follow the guide below to get started. Source Shader cache by Neodymium of the Cemu Piracy Discord This cache is not yet complete but it is more than enough finished to be usable. Vulkan has pipeline stutter which comes from the GPU vendors side, hence why there isn't any notification when they are created. Again, you should move the xxxx.
Extract Cemu 1. Twitch: www. That probably isn't a shader cache issue. Then, if i want to load other games How does the wiiu manages the shader cache? I dont expect that all shader caches for all gamesYou are likely experiencing Shader Caching. Graphics Packs Version 4 were introduced which addCemu changelog.
To fix this follow these steps: Step 1- Navigate to your Cemu folder. Cemu 1. BSoD Gaming Is your cache shader file compatible with amd cards? I have a rx card. While playing with 20k shaders, got around 5. Confirm "Ok" and wait for about 5 minutes. This shader cache gives me better performance than the one I found in this subreddit's collection which is why I bothered to make my own in the first place. Thankfully, it's backwards compatible with shader caches generated by Cemu 1.
As of update 1. You can achieve best stable gameplay experience in BoTW yet. To make this work you need to make sure that your options in the Nvidia Control Panel are set to these settings. Hey Patrons! While work is ongoing with multicore, we've got a new batch of exciting yuzu improvements just around the corner! Processing: The maximum processing requirement using a cemu emulator in the PC need to be-. After tapping this, you will have a precompiled shader cache; just disable this option.
Cemu is stuttering real bad when i'm playing. With OpenGL, the shader cache will build up over time and will become unnoticable. You're launching Cemu through Steam, don't do that. It may also reduce GPU Cemu 1. Fast startup 10 seconds or less from precompiled shader cache already finished This can be caused by setting the framerate to 60FPS. GPU Settings.
This means that subsequent game loads will require the building of shaders each time. Step 2-Open the log. Running 19k shaders. Support and engage with artists and creators as they live out their passions! Once the shader is fully compiled close Cemu. Manual installation instructions Remove all of your graphic packs first, then move all of the folders from a downloaded.
Dikarenakan kecepatan cache lebih tinggi dibandingkan ram. Load CEMU New updates will be released every 2 weeks. Shader cache merupakan tempat untuk menyimpan sebuah cache game yang kita mainkan. Available for Patreon members right away, Cemu version 1. Intel Core i7 k. This video is made in order to share with you my complete Cemu 1.
Once you have the emulator installed and the shader cache downloaded you can now load up Legend of Zelda: Breath of the Wild. It's under file. However, If you have the shader cache file for the game but shader cache compilation does not begin once you run the game, it means that Cemu is not picking up the shader Cache file. Delete GLcache contents happens automatically after a set amount of time or when you run another OpenGL application from overwriting but leave precompiled alone 9.
Get ROM Find other tutorials 3.
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