Other sources of data include terrain data for landscaping, data for foliage density, real-time meteorological data, and air traffic updates.
A separate atmospheric renderer simulates accurate humidity and pollution. Microsoft has stated that the player's aircraft feels air as it lifts, drags, or slides as they come in contact with it, accounting for ice on the wings, pollution particles, or how wind moves through buildings or across tree tops, as well as friction of rubber to asphalt when the aircraft touches down, with the aircraft responding accurately to each of these instances.
Skyscrapers cast shadows over each other that darken as the player reaches street level and cities will disperse light at night that radiates the sky. Cloud technology is also used to calculate things such as the way air flows around natural structures such as mountains to cause pockets of turbulence, or stream in air traffic, time of day and weather from the real world. In regards to foliage, the game geometrically renders individual blades of grass and seas also contain waves created by the wind.
Volumetric lighting is utilized for various effects, including illuminating water droplets, some of which will occupy the entirety of the cockpit window, and with everything being simulated in real time. Light sources such as the Sun, Moon, or city lights scatter through the environment appropriately, pollution levels and humidity affect refraction and overall visibility, and the atmosphere is layered the same as it is in the real world.
The game's reflection system also at times utilizes ray-marching by retranslating voxels. Otherwise, the reflection system uses a mix of screen-space reflections and cube maps to show reflections on more distant bodies of water.
In addition to a complex lighting system, Flight Simulator makes use of highly detailed shaders. Flight Simulator makes extensive use of screen-space reflections and bokeh depth of field. Flight Simulator populates the world with animals and roads with vehicles, water flows realistically based on wind direction, grass has individual grass blades and trees have individual leaves, creating the illusion of a living world.
The game world includes over 2 million cities and towns, 1. In regards to runways, dedicated tools allow Asobo to outline the site perimeter, runway footprint, orientation, as well as other properties.
The result is fed into Microsoft's artificial intelligence, stringing the environment together in the cloud, and is streamed to the PC or console in real time. Flight Simulator features various animal species that can even be viewed at ground level, including birds, elephants, giraffes and bears. It also allows the player to scout, "chase" and interact with real-world storms as they occur in real time.
Gameplay Before starting, Flight Simulator has a tutorial program that allows the players to learn basic controls, flight instruments, and other basics deemed essential to know before flying, which ends with a takeoff and landing test. Each sequences of the tutorial teaches different things, for example, the fourth sequence teaches how to land. It also offers 24 landing challenges to some of the most famous and dangerous airports.
Grades of a player depends on how center they are to the runway, how close they are to the touchdown zone of the runway when they touchdown, and the feet-per-minute FPM at touchdown. Asobo also announced three "sight-seeing bush trips, which include overflights of Nevada, Patagonia, and the Balkans.
It also has several helper features. This feature is not available on challenges. Flight Simulator also allows players to search for faunas in the game, either by searching "fauna" on the World Map, or selecting "Fauna Markers" when in mid-air.
An "Autorudder" feature keeps the plane in the centerline of taxiways and runways when the player is unable to control it. In addition, there is a feature of entering a geographic coordinate to find a location. There is turbulence during thunderstorms and much more.
Microsoft Flight Simulator gameplay allows you to use autopilot or control room services. Since the gameplay involves aircraft traffic, it is necessary to check the timetable and listen carefully to ATC notifications.
A beginner pilot training course, flight analysis showing errors and replay mode is presented. The open world is represented by 37 thousand airports, 2 million cities and over one and a half million buildings and other objects. The developers have tried to recreate real roads, mountains, rivers, trees and other features of landscapes all over the planet. The flying fleet includes airplanes and passenger planes.
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